A modular game-systems platform for Unity

Ship the systems,not the scaffolding.

ZOA Foundry is 51 Unity packages that already know how to be an inventory, a weapon, a player, a save file, a session, and an editor. Adopt one, or adopt the stack. Nothing here is a black box: every package declares what it depends on and refuses to reach past it.

Packages
51
Root packages
7
Umbrella version
1.0.0
Render pipelines
URP · HDRP

What you get

Production systems, documented down to their edges.

The stack

Six layers. No edge points upward.

Every package declares its dependencies in its manifest, and the architecture tests fail the build if one reaches past them. That constraint is why you can take Inventory without taking Equipment, and Armory without taking a player controller.

Kernel

8

Depends on nothing. Everything else is built on these.

Core

10

The systems most projects integrate directly.

Gameplay

12

Opt-in gameplay systems composed from core.

Presentation

10

Rendering, interface, audio, and effects.

Platform

4

Networking, persistence, and platform services.

Tooling

7

Editor surfaces, diagnostics, content, and tests.